Computing Ray-Tracing Thicknesses
You can compute thickness values from the mesh of a single, closed 3D shape using a directional method, known as normal ray tracing. In this method, a ray is passed normal to the mesh surface and its intersection with the opposite surface is computed to obtain the thickness value. The Euclidean (straight line) distance between the intersections is considered as the thickness at the given point.
Right-click a mesh in the Data Properties and Settings panel and then choose Compute Ray‐Tracing Thickness to compute thickness with this method.
Thickness determination by normal ray‐tracing
